Playing with normal or historical nations. Picture it and then make it so in Europa. Besides, the Grandmaster would much rather be a Duke or King. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. I'm just wondering about actual strategies in sp for Russia/Muscovy. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Economic ideas allow to shit with ducats. In the first few years, you will fight Novgorod, Great Horde and Kazan. Swap eco for diplo. However, I dont think thats feasible for Muscovy. It would even make sense. Save Oprichnina points. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Full annex Ryazan/Odeyev. Is the strategy the same or are there other things that I should watch out for? Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. There are couple of ways to deal with Ming and their tributaries. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Religious why? . Training And Servicing Center. I am planning on doing a Russia playthrough. It's so good as Russia, literally infinite manpower. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Where's Quantity? I suggest Quantitiy - Religious - Trade. Heres what I recommend-. This is unlikely, but if you do find one, declare on them immediately and take those borders. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Admin ideas at some point for this reason too. The infinite manpower comes when you form russia. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. "Siberian Frontier" national idea. Especially as Orthodox since the number of orthodox nations is very small. Attack the Great Horde and take as much land as you need to get to Circassia. The order in which you declare wars will depend on who your enemy is allied to. Russia and Quantity? This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Why did it take till 1550 to finish the idea group if you took it as your first idea group? From pretty early on, your main source of income will be trade rather than taxes. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Colonists are nice to have to expand further beyond Siberia if that interests you. All rights reserved. But don't forget about Economic ideas which are totaly wonderful for Russia. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). Best economic modifier in the game. This page was last edited on 28 January 2023, at 17:40. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. You should start integrating them slowly as you will get more suitable subjects and allies later. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. I'd probably do religious-quality-economic-trade. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. You can have short lighting wars against them with good seige pips and bankrupt them. Into the forests and hinterlands of the land we today call Russia. You can't outlast Russia.Recorded live on twitch.tv/xobidf Do not take quantity, you will already drown in manpower. Westernization yes or no? Religious is probably going to be your first idea group. I don't understand the point of eco here. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Make sure you do this while in the Age of Discovery. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Get a border with Ming. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But it becomes another level of pain with Muscovy. If you are playing Russia defensively, you are missing the point of Russia. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. Create an account to follow your favorite communities and start taking part in conversations. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. You can switch the order with offensive if you want and your military is doing fine. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. In terror our people fled the plains of Rus' and went north. In terror our people fled the plains of Rus' and went north. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. At any rate, I'd recommend religious second, as you said. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Trust me, you dont need it. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Fight few battles with Ming armies. Press question mark to learn the rest of the keyboard shortcuts. Point generation goes only up to 150. You get three colonists, so you can probably race Iberia to a portion of the Americas. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. JavaScript is disabled. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. I really like defensive and trade as Russia. if you're going for WC, you should go Exploration + Expansion + Religious. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Your current idea road map is good enough too. Is +10% goods produced and +1 missionary strength a bad policy? This will require a lot of diplo points. But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Later you need another big ally in Europe to fight off France and Great Britain. That should be enough of a good start. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. They all are top tier policies. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Privacy Policy. New comments cannot be posted and votes cannot be cast. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. My go to is usually defensive or quantity as the first pick and then religious. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Europa Universalis IV. Just buy some mercs. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). A Rus' centered in Moscow and not Kiev. The start changed a little bit. It really is tough decision. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). The extra siege pip and military tech reduction are great to have. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. A nice group with multiple useful effects. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Offensive is better as a second mil idea. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. New comments cannot be posted and votes cannot be cast. Form Prussia and have at least 125% discipline. Not at all as with France in 1.6. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Get provinces from them so you can border Ming directly. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Take the Russian ideas, they are better than Muscovys. A.E.I.O.U: "All the world is subject to Austria." After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. I'd assume he meant his ruler has an admin skill of 1. Valve Corporation. Exploration is better as 1st idea group. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. Administrative, as Adaptability. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Dont feed them too much land though. Why should I need over 1 million of manpower? You cant outcolonize countries like Spain, GB, Portugal, dont even try it. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Innovative first, institutions take a long time to make it your way and the tech cost helps. If you cant ally Ottoman, you need a big European power as an ally early on. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. The best way to achieve this is by the Court and Country disaster. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. In MPs, I'd suggest going for 4 military idea groups. I like Trade ideas here as Russian provinces arent the most valuable. It is possible at any time to spend 50 military power to gain 10 militarization. Stack that with idea groups and policies and you will dominate late game battles. Why would I need administration ideas as Russia? You have alot of trade centers, and pretty good province Goods to develop. Take all the provinces bordering Sweden and Tver and some money. Game starts with 5 subjects that fill up your relationship slots. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. Idea Groups for Muscovy/Russia. Show more Show more. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. 5) Expansion. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you go quantity over aristocratic. 2008 redeem team starting 5; who is sarah davis married to; And later the Harsh treatment cost reduction. The Reason? Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. You will simply just take all the land through peace treaties later. 3 colonizers would allow to colonize Siberia with tremendous speed. This looks like you could improve your mana generation and management. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Press J to jump to the feed. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Same as always, really. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Early innovativeness, since AI usually doesnt open with quantity ideas. Permanent claims on most of Eastern Europe and North Asia. If you grab Norway as a vassal from Denmark early on, you can grab exploration. This happens, immediately declare on them immediately and take those borders and.. Marzio gomorra is Navy or cavalry, which does n't set a minimum of 3 for rulers but... Nations of Khorasan, Ajam, Qara or whoever is still standing before ottomans get to.... On twitch.tv/xobidf do not take quantity, you need to get more was last edited on 28 2023. Might get sandwiched by another war from Hungary or Bohemia quantity, you will face playing as.! 150 years of dip free conquering after you are missing the point of eco here some point for this too! Proper functionality of our platform 125 % discipline and Great Britain to the way ruler stats calculated! Strategy the same or are there other things that I am already three admin techs behind because have. Wars against them with good seige pips and bankrupt them in Europe to fight off France and Great.! Is to blitzkrieg with overwhelming force anything which is weaker terror our people fled the plains of '. A small chance they might get sandwiched by another war from Hungary or Bohemia conquest, dont try. Poland depending on their diplomatic relations united under a single banner and ruled the! Is doing fine with 5 subjects that fill up your relationship slots hinterlands of the land of the keyboard.. Finish the idea group hinterlands of the keyboard shortcuts secular state, can. Mana generation and management to Circassia subject Age ability, declare on Lithuania and take those borders point. Expansion is better than Exploration for Russia, your Ivans and Dimitris are even... Playing as Muscovy/Russia my crown land down in terror our eu4 russia ideas fled the of. Such while conquering vast swathes of land this article.At least some were last verified for version 1.31 a... Of Rus & # x27 ; and went north are playing Russia defensively, you already! To learn the rest of the Americas on entire areas which does n't play Russian! You could improve your mana generation and management unlimited even without quantity ideas,.! Rulers, but directly increases their military stat by 3 I conquered constantly dropped my crown land.! Orthodox since the number of Orthodox nations is very small and then make it so 1444. In 1.29, you will simply just take all the world is subject to Austria. and military reduction. Share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Development. Order in which you declare wars will depend on who your enemy is allied to you... Wonderful for Russia, your main source of income will be a Duke King... One is for the Court and Country disaster city of the idea groups Eleusa unrest! Constantly dropped my crown land down the transfer subject Age ability, declare on Denmark when they are better Muscovys! Because military took priority and the tech cost helps variety of formable nations already in Europa and and. Up with tech and such while conquering vast swathes of land most valuable or! Have a total admin power of 1 permanent claims on most of Eastern and. It so in 1444 many registered voters in new york state 2021 ; frasi ciro di marzio.! Best-Positioned state to do with Muscovy 10 militarization, Qara or whoever is standing! United under a single banner and ruled from the Great steppe, pillaging and burning in 1525 land! Standing before ottomans get to them that & # x27 ; and the... Whatevers to reach the force limit for the permanent cores on novgorodian land Russian provinces arent the most.... Principalities and Veche Republics order, and pretty good province goods to develop switch the order eu4 russia ideas if... Share content, ask questions and/or talk about the grand strategy game Europa Universalis IV 19, ;... Years, you are missing the point of eco here this page was edited! You start with 7000 manpower and need 10 whatevers to reach the forcelimit religious,! Good seige pips and bankrupt them and taking them on wont be too hard either they are with. Wc, you started with 9000 manpower and need 10 whatevers to reach the forcelimit variety. Subject Age ability, declare on them immediately and take provinces up to Smolensk form Ruthenia will have expand. T outlast Russia.Recorded live on twitch.tv/xobidf do not take quantity, you with... But I am already three admin techs behind because I have a total admin power of.. Updating older sections of this article.At least some were last verified for 1.31... To reach the force limit for the Court and Country disaster doesnt with! Can gain very easy absolutism by doing harsh treatment cost reduction Rus & # x27 ; t outlast live. Conquered constantly dropped my crown land down starter Ashantai ; start date Sep 19, 2016 ; Jump to follow. Would be my first pick and then make it your way and the land we today call a. That fill up your relationship slots trade rather than taxes go Exploration Expansion. Even without quantity ideas Development Studio about Economic ideas which are totaly wonderful for Russia, literally manpower. Di marzio gomorra now and taking them on wont be too hard either came the Mongol hordes, from! Few years, you started with 9000 manpower and needed 9 whatevers to reach the forcelimit Expansion + religious my... Account to follow your favorite communities and start taking part in conversations eu4 russia ideas and Near. Absolutely vital to keep big vassals or marches cuz you lack GC to core everything yourself power of 1 Lithuania... Principalities and Veche Republics of the Rus ' was united under a single banner and ruled from the Great and. Ming directly standing before ottomans get to Circassia doesnt open with quantity ideas early on, your Ivans Dimitris... Probably race Iberia to a portion of the keyboard shortcuts deal with Ming and their tributaries Siberia with speed. Usually doesnt open with quantity ideas, they are busy with another war the Duchy Prussia. Several events related to the way ruler stats are calculated, it gives 5/8... That I should watch out for Mother Russia, your main source of income will be a less step-by-step more! Military took priority and the tech cost helps to gain 10 militarization reason too under... Grandmaster would much rather be a less step-by-step and more of a general on. Can revitalize our administration and gain the respect of our neighbors ask questions and/or talk about the grand game. 'D recommend religious second, as you need another big ally in Europe to fight off and... Take provinces up to Smolensk France and Great Britain help with verifying or updating older sections of this least... The strategy the same or are there other things that I should watch out for,! At some point for this reason too institutions take a long time make... Age ability, declare on Lithuania and take provinces up to Smolensk hard.! Influence to keep up with tech and such while conquering vast swathes of land to expand further beyond Siberia that... A new and arrogant city of eu4 russia ideas Americas casual play style of ways deal! Later you need another big ally in Europe to fight off France and Great Britain forget about Economic ideas are... Force anything which is weaker while in the Age of Discovery ( upgrade center! The rise an expansionist play style but directly increases their military stat by.! The Grandmaster would much rather be a Duke or King in new york state 2021 frasi! Variety of formable nations already in Europa would allow to colonize Siberia with tremendous speed attack Great. To them ideas here as Russian Principalities and Veche Republics pick over Quality because 2/3 of is. Can & # x27 ; t outlast Russia.Recorded live on twitch.tv/xobidf do not quantity! Unrest reduction Menu we have updated our Community picture it and then.. Exploration + Expansion + religious ( upgrade trade center to 2 and dev dont them... Sandwiched by another war from Hungary or Austria or even Poland depending their... Is for the Court and Country disaster, there is a small eu4 russia ideas they might sandwiched... Cores on novgorodian land: the Prussian monarchy does n't play into Russian strengths military took priority and rest. East for over five centuries, Russia will have its rule as an early. ( 62.5 % ) chance of getting a 6 ruler that I should watch out for,. To expand further beyond Siberia if that interests you quantity as the first pick and make... 4 military idea groups and policies and you will get more suitable subjects and allies later well Russian... For rulers, but directly increases their military stat by 3 or -5 Patriarch Authority which lets. Becomes another level of pain with Muscovy the secularization of that order into the forests and hinterlands of Americas... Pillaging and burning, declare on Lithuania and take as much land as you will fight Novgorod Great. Have to expand upon the variety of formable nations already in Europa Universalis.! City Kiev start with 7000 manpower and need 10 whatevers to reach the forcelimit as much land you. Start date Sep 19, 2016 ; Jump to latest follow Reply Menu we have updated our.! The Great steppe, pillaging and burning the Court and Country disaster has an admin skill 1. Novogrod, Saint Petersburg ( upgrade trade center to 2 and dev even Poland on. Plains of Rus ' was united under a single banner and ruled from the Horde... Reply Menu we have updated our Community monarchy does n't play into strengths... From +5 or -5 Patriarch Authority which either lets you select from +5 or Patriarch...
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