We find those things at the bottom of the ocean all the time. And before I forget, a little heads-up: At some point whilst doing these instructions the windows will begin to crack, letting water in, youll need the glue gun to fix the cracks, youll find it in the top drawer as well as a screwdriver. Use it to bash open the fire extinguisher. Place the tape in the transmitter, grab the flash grenade and push it through the door as fast as possible(Alternative): Bride the enemy with money8. Do this right and youll hear the click of the desk opening. Use the mini-shield to block the darts, then pull the darts off your shield and use them with your mini-crossbow to take out the agent. Break the glass to the fire extinguisher which is to the left at the back, pull the pin and put the pin in the grenade. Congratulations, you have escaped with the nuclear briefcase! Pull down the little door with a Z on it, and then hold the sparking thingy up to the control panel. The first task on the list is a rather simple one with very easy instructions, but it sets up a mechanic that you'll use multiple times over the course of the level: the dumbwaiter. Go into the top drawer on the left hand side of the desk. Definitely, but its better than nothing. Grab it. (Optional): Smash the window with the pot and throw the ear piece out Kerbal Space Program 2 - Early Access Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Grab key on visor. Move the fuse to the line that corresponds with Airlocks on the back of the panel. If all goes to plan, it will overheat the laser system and youll be free. The motion-seeking rocket launcher will fire off a rocket whenever you move something with your telekinesis in front of the laser it emits. By the end of this section, he will have three. Take something, like the plate from your desk, and wiggle it around in front of the deathray laser. It took me about a half hour to figure out how to beat each puzzle, so three hours to finish it, then another hour per puzzle to figure out all of the souvenirs and figure out how to beat the time trials, so I'd say about 10 hours if you want to see everything that's in the game. Next, a grenade will be thrown into the room. Look over your right hand shoulder and youll find the fourth and final battery. Memorise the wall light combinations Retrieve the briefcase from the dumbwaiter. I hope this guide was of help to all of you! I Expect You To Die is a virtual reality puzzle game that places you in the well-polished shoes of an elite secret agent. 2. Send the lift up to the billiards room and then press the bell. 4. What to do! Remember the other dials? TEA-POT: Look at the side of the tea-pot and youll find three dots in a V formation, thats the pattern. Your handler will then tell you that they need to be set to black, so reverse the process. Do you know your chardonnays from your rieslings? Guide: I Expect You To Die 2 Complete Walkthrough. Using the yellow arrow buttons in front of you. Swiftly afterwards, grab the bomb and defuse it, then grab a stick of dynamite and put it in the cannon and fire, while the cannon fires put the gear onto D (Drive), dont wait for the smoke to disappear, just press down on the acceleration pedal. You can't get all of the souvenirs in one single playthrough (and you most definitely can't get the speedruns either) so just focus on completing the levels for now. You will take out these henchmen using poison gas that emanates from various suits of armor dotted around the castle. This simply changes the color of the power overload from green to purple, having no other effects on the destruction of the machine. I hate to say I told you so- no, wait, I love to say that! Press it and a red button will be exposed. Youll travel up to the top where Juniper is doing his evil monologue. The console in Operation: Stage Fright, in I Expect You To Die 2 The first level in the comedic spy escape room title I Expect You To Die 2 is a hectic introduction to the game at large. Grab the grenade and insert the pin. Don't forget to waste all of the poison gas. Next Use a flashbang, pull the pin and insert it through the letter box and hell run off. N/A Dec 31, 2020 00 Report Problem Please Submit a Problem for any incomplete, non-working or fake code listed above. On the right hand side youll get shot at by an enemy on a balcony. Next, take the cap off the engine and spin the fuel pipe around to meet the hole and turn the valve to fill up the engine until no more fuel comes out. Once the show has been ruined the mask will lower from above and disperse poison gas. The voice will say that the engine is overheating- just turn the green valve that originally stopped the water from flowing in briefly before closing it again. Instead of plugging the hole in the machine, quickly grab the helmet by opening the front door. Next, unscrew the panel that covers the master gun reset, press the new highlighted button that is next to the steering wheel and the gun will come out, now youll have to load that cannon, find a stick of dynamite from the bomb and place it in the gun, once youve done that, simply fire the cannon, place the gear onto D (Drive) and press the acceleration pedal down. Turn the dial so that the needle is pointing at "2F" and the map will show you the second floor and the third floor. Itll land directly in front of you. That timer jumps down by a couple of minutes each time you solve a puzzle, so no dawdling around. Place in two codes and change the package messenger to 53. After inputting that, your escape pod will surface and you can open the hatch above you and shoot a flare out to call Support Agent to your location. Push the light switch on the big instrument to the left position, and then John Juniper will enter the stage and start talking. Grab the one with a tag hanging off the top of it. Be prepared for their attack. The fifth level of I Expect You To Die 2 is a very interesting one. Center and stack multiple super size images. And finally, the trickiest part. To turn off the security laser system, look down to your left and pick up the orange ball off the shelf, then move it carefully through the grid, and then place it on the hand statue on the left hand side of the stuffed bear. Youll then go back to the left side of the table and move the dial down to the second notch. Pull the level on the seat opposite you to recline the chair and reveal the battery node on the cabinet behind it. Place the bottlecap opener onto the knob and spin it until your cabin hisses. 1:45 Covering the hottest movie and TV topics that fans want. AgentThe HandlerCommander SolarisDoctor Zor (indistinct voice)Prof. X-Ray (mentioned)Death Engine Workers (mentioned). Well done, agent, youve completed the first level in I Expect You To Die 2. That said, this level's puzzles are nothing to sniff at, and going in unprepared can easily be your downfall. Move the ladder slightly to the right and then. I Expect You To Die Wiki is a FANDOM Games Community. This can also be done with the sealant. I Expect You to die - First Class Speedrun - 2:44 (New WR) Watch on Before you do this run: Memorise the wall light combinations Memorise the Date of birth lock Enemy locations 1. Avoid firing the flare gun, but if you do by accident, there is another flare gun in the bottom right drawer with grenades. Enjoy! Either use a dart that youve saved, or wait until the enemy agent throws their bomb. Once the lasers have been destroyed, move you attention back to the food cart and put in the code 1313. Grab the revolver thats at the back of the car and shoot the scanner. Try and pull the bottom drawer open and realize that you need something to break the lock that's stopping you from opening it all the way. Above the barrel is a selection of swords and you need to grab the second and sixth swords and place them into the metal thing on the front of the barrel. The swords have purple fingerprints on them, Take the swords off of the front of the barrel and. Then push the lever to release gas and knock the guard out. Dont worry Yet. The door will open and youll find a mask inside. Well done, agent, youve completed the fifth level in I Expect You To Die 2. Take the mask off, put it back, and then winch yourself up out of there. He also loves manta rays and has a master's degree in clinical psychology that he never intends to use. People told me that this guide was a little convoluted, so I made a new video without all the extra steps - you can find it here: https://www.youtube.com/watch?v=6fbYJj_OCZEPlaces To Find Things:HOGuru's Video Game: https://hoguru.itch.io/takethejobVideo Reviews: https://www.youtube.com/playlist?list=PLRLYWswGEURbng1NFPeW3WyRF-eALnKpdFacebook:https://www.facebook.com/hiddenobjectguru/Twitter:https://twitter.com/gc_dannyYouTube:https://www.youtube.com/thehiddenobjectguruSteam Group: https://steamcommunity.com/groups/HiddenObjectGuruLiterally Hundreds of Videogame Reviews: https://gamecritics.com/author/daniel-weissenberger/A Weekly Podcast: http://www.theavod.com/ From there, it's all a case of practice and making sure you're following the level's steps as quickly as possible. Mission info Guide: I Expect You To Die 2 Complete Walkthrough BY CHRIS HARDING PUBLISHED 1 YEAR AGO Every agent needs a helping handler. You're looking for, To your right, there is a rack of wine glasses. They all have labels on them apart from the fourth one across, which has some sort of. (If this didnt work the first time, try again!). When he's not working or gaming, he can usually be found baking, reading about pirates, or watching classic sitcoms. However, please try to keep information relevant and accurate. There are three wheels. Grab the shiney metal trays and have them ready to reach. Destroy the Death Engine with one of the radioactive boxes. The moment you start, turn off the water. Unscrew the water pump lid and grab the green lever underneath the water pump. Now that the rocket launcher has been destroyed, there are only two more lethal machines to deal with, and only one of them has to be dealt with in a time-sensitive fashion. When in development, the panel originally didn't have any instructions. As each guard enters a room with a Knight symbol, turn the dial on the right hand side to correspond with the room they are in. Youll then need to press the Abort Launch button on the top right of the briefcase. If you are quick enough, you might find that it's more time-efficient to take out the henchman in the Upstairs Bar before the one in the Gymnasium as they'll be available to knock out sooner. ALL RIGHTS RESERVED. I Expect You To Die 2 Operation Safe and Sound food items Quick Links Find Out Why You're Here Disable The Motion-Seeking Rocket Disable The Slowly Advancing Laser Disable The Laser Cage Signal Your Handler Grab it! He has one heck of a villainous speech for you while you are trapped in a laser cage, but will also activate a motion-seeking rocket launcher and a slowly advancing laser for good measure. On top of it is a trophy. Come in, Agent! As soon as you surface open the top and grab the flare gun and fire without a hesitation. Using the car, aim the gun and fire at the plane to bring it down. He will request that you find some way to alert him to your location. The unit will open up and reveal a place to attach the red and black power cables you are currently using to power the elevator. In some of the Handler's reaction lines, he loses his accent. There will be a note and a dial. Break the fire extinguisher glass by shooting it with the flare. You can use this to create a panic upstairs that will put Juniper and his henchmen on guard. The clues on the in-flight menu are decoys the real clue is on a postcard hidden behind the John Juniper picture on the right side of the room. When the anti-virus is being mixed together grab your pistol and shoot at the guard who spots you, then place the anti-virus into the machine, when the pre-recorded message plays create the chemical to melt the chains on the rocket. 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